GRIMWELL STUDIO COMMAND OPERATIONS
v0.2.3 — ALPHA
GENERAL HELIOS

ABOUT THIS GAME

You command what is left of the machine corps against HELIOS, a Skynet-class AI that already won the optimization war. Build a deck. Drop units on a live 6×4 grid. Hit EXECUTE. Both sides fight for real.

An open column shoots the CORE. A living TAUNT blocks every CORE shot. STORM starts on turn 7 and bleeds both cores.

THE HOOKS

LIVE GRID

A 6×4 battlefield. Units shoot, repair, and die while you watch. Playback at 1×, 2×, or 3×.

FOUR COMMANDERS

Vance holds. Mira overcharges. Redline redraws free. Hark sells at full price. Starter modules are identity.

106 UNIQUE CARDS

44 units, 24 weapons, 26 orders, 12 tech. Neutral plus Bulwark, Payload, Flank, Scrap, and HELIOS.

16 TERRAIN PADS

Lime cells rewrite the fight. Stand on FOG, RIDGE, BOG and the rest. Hover the name for the exact rule.

THE COMMANDERS

SGT. VANCE
THE BULWARK

SGT. VANCE

HOLD THE LINE

Every unit you control that survives a turn gains +2 DEF permanently.

DR. MIRA
THE PAYLOAD

DR. MIRA

OVERCHARGE

Your first ORDER each turn costs 1 less cycle.

ACE REDLINE
THE FLANK

ACE REDLINE

AFTERBURNER

Your first REDRAW each turn costs 0 cycles.

CAPT. HARK
THE YARD

CAPT. HARK

STRIP THE HULL

The first SELL each turn refunds full cost, then draw 1.

HOW IT PLAYS

01

PLAY

Spend Cycles. Deploy units, attach weapons, move or sell. Either of your ranks is legal.

02

EXECUTE

Both boards fire at once. The phase lasts 9.0 seconds at 1×. Then the next turn deals.

03

ROUTE

Three acts. Patrols, elites, shops, workshops, named bosses. Act 3 is GENERAL HELIOS.

PLAYTEST BOARD

SEND A REPORT

Played a run? Tell us what broke, what felt wrong, and what you want next. Short form. It lands on the studio board.

SEND PLAYTEST REPORT
GRIMWELL STUDIO · HELIOS v0.2.3 — ALPHA